The author has made many levels
before this one, however, never released any of them. This and the
questionable quality of "Year 2 Kill" explains the author's anonymity
in The Community. But read on, there's some clear potential here.
The level is made for DooM II, and
is in many areas very much inspired from the original levels. You can't
really get the hang of where "you" are, because of the texture
usage: Panel-walls, wood, metal, pipe-walls, brown and red-hot rocks makes
it impossible to exactly determine in what place you are actually fighting
these bad-guys. But it builds up an excellent mood and atmosphere and brings
back memories of your first humble attempts at shooting imps in DooM II.
Detail is scarce and many
misaligned textures and not-un-pegged door tracks lowers the score. For
instance the hallways with the pipe walls; you get a little disappointed,
because they are downright ugly because of their lack of alignment, yet the
architecture and lighting is of an acceptable level. Too bad.
The layout is very linear and
you're basically guided through the level, which isn't exactly big, with the
exception of some few areas e.g. a large secret area. But never-the-less can
it be an exciting trip since there's different surprises in store for the
player that might just catch you on the wrong foot. Another form of surprise
could be the not too good monster placement; sometimes you run into an Imp
and sometimes you're stormed by an Arch Vile, Pain Elemental and Lost Souls.
So the level of challenge differs somewhat, but offers the player -again- an
ok gaming experience. An average gameplay all in all.
"Year 2 Kill" is the
average wad, with the potential shining through as the most conspicuous
feature. You won't be putting this in your Favourite Wads folder, should you
have one, after having played it, but I'm sure you won't avoid it like the
plague either.