Well the name isn't exactly right.
It covers a level pack with 6 different levels put together named
"Terror", "R_I_P", "Dethmetl", "The
Keep", "The Quad" and "The Final Terror". And
what is this anyway? Well "6Pack" was made a long time ago by a
man now more known for his work in the professional gaming industry. Brett
Johnson worked for Valve when they made the amazing First Person Shooter
"Half-Life". His work on this grand game includes some of the
most memorable levels such as the levels pre and post the disaster!
However, he also worked on the scripting system which pushed the Quake
engine, at which "Half-Life" was built, to its limit. The Quake engine was no stranger to Brett as some
amateur work of his for this game came to Valve's attention and lead to his employment at Valve Software.
Levels such as "Stalkyard"
and "The Hunted" might ring a bell by those who play mulitplayer
"Half-Life". They too are made by Brett.
After his work for Valve he went over to Gas Powered Games where he
became the design lead for Dungeon Siege. However some of the monsters
in this game are also his creations. His current occupation is more or
less a secret, but he reveals that the end product is going to be great!
I for one am convinced already! Not only for his professional work, but
also for "6Pack" has he won my gaming heart!
"6Pack" is old and
thus suffers a little under the occasional mis-aligned texture, but when
thinking about it and its age considered, you can't help but to be
impressed! Firstly there's the atmosphere. Although better in some of
the levels than others, you really can't help but to have an overall
impressed feeling with the way in which these levels reek of evil! But
that's far from the best thing about these 6 levels. The gameplay is out
of this world! Brett has carefully examined the little quirks which lie
within the doom engine and found things I've never even thought about
myself! The real fun comes when you are surprised at seeing a Cyber
Demon in the lowest of the skill levels and a Arch Vile and some Pain
Elementals instead at the higher skill levels! This is because Brett
found out that, with his own words: "In short, skill level 1
isn't necessarily easier at all. Because you have more ammo per weapon,
and take less damage, I offset this with different monsters and
placement." So you're in for a surprise and a superb gaming
experience! Or what about the marine you can shoot and kill at the end
of a level, which then revives with an evil grin! And as you can see on
the below screenshots, Brett also took the effort as to throw in some
cool new textures, sky, music, sprites and some really good new sounds!
However, it doesn't end here! Be sure to play these levels in DM mode.
There's a great deal of fun to be found, especially in "Dethmetl"
and "The Quad". All things considered this level pack beats
the crap out of most new levels released today, and would have totally
dominated if it wasn't for a few old-school design faults! This pack is
the product of great thinking and care to make a complete pack of levels
which has a lot to offer us Doom gamers! Be sure to download this and
learn from a master!