Vrack is not your average Doom
level. Vrack is not a medium sized level with a handful of monsters. Vrack
is not what you'd expect a Doom map to be like. Vrack is Vrack!
The first thing that springs to
ones mind is the enormous attention the author has given this level. It
takes a lot not to get lost in ones ideas if your trying to create an action
packed gameplay with all the nice tricks, traps and fights that comes with
it, and at the same time, trying to keep the level of detail at a mind-blowing
high! Fredrik has very thoroughly and carefully packed some of the most
entertaining and cunning gameplay into this level not seen in a long time.
Vrack gives the player the feeling that nothing is made by coincidence,
especially when it comes to monster placement. The fights are really
entertaining and gives the player a wide range of possibilities when it
comes to approaching them and attacking their positions. Vrack also delivers
some grand examples of just how a specific monster is best placed and how it
will attack. Top notch!
The second most impressive thing is
the scale at which Vrack delivers some really, really nice architecture.
Given it's theme, colours are somewhat grey and..... grey. But, you'll be
amazed as to just how a bit of blue and red can correct that. Just look and
the screenshots above. The author's attention to detail must also be
considered as being above normal. Some might say that lots of nice ceiling
lights etc. doesn't make a good level. Alone, no! But with the kick-ass
gameplay already mentioned it sure boosts the level to the higher end of the
scale! I feel like mentioning though, that although relatively perfect, some
pretty obvious and ugly mis-alignments ruin the cleanness of it all. Too
bad.
There's not much left to say, other
than: Play Vrack, damn it! It's the a Tech Doom level straight from Hell and
it's sure to burn your pant's off! Yeah!