Although "Plinch" was not
the most brilliant map of its time, it some clear qualities and a good idea
behind it. This sequel, which by nature ought to be better or at least as
good, lacks everything the prequel had!
What's wrong with it then? Well, I
couldn't exactly figure out why there were four imps and a Cyberdemon
trapped out side the map (in the void). Or why there is an easy to find
secret near the beginning containing a chaingun when there also is a
chaingun right in front of you! Or why the author chose to put four Arch
Viles in a cage in the center main area where they can get you wherever you
try to hide (almost). If on of them isn't firing, the other one is or the
third for that matter, or maybe two at the same time. Ridiculously
difficult. However, it doesn't stop there. There's absolutely no deeper
intensions when it comes to gameplay, as you might have already figured out.
Near the exit you face two Troopers.......! Very incoherent!
There's also a redundant use of
keys. The level consists of largely 3 big rooms, 2-3 smaller and some
hallways. And in all of this (!) the author has managed to put in two keys!
And while the prequel had some very
good design with architecture and structures fitting the gameplay and giving
the map a very special and unique atmosphere, this sequel absolutely lacks
just that! I don't know if it's going for the first price in ugly lighting,
aligning and construction, but it sure has a chance of winning. I can't
really find anything noteworthy to commend. Maybe it should be the fact that
the author took time to simulate the style from the original "Plinch"
level. He didn't really succeed, but he died trying...
I'd say that this is map, which
there's no need for in the community, isn't really worth downloading. It
doesn't live up to the original and flunks big time.