This Dm level comes without a text
file. This isn't the biggest of problems, although a little background
information on the author, his opinion about the level and most importantly
some general play-info would have been nice. And be warned, the txt file
sets an example!
The first spot I spawned in this
level was in the inside of the "house" which is centered in the
game area. And what is characteristic about a house?... Rooms and hallways!
And this is exactly what this particular "house" contains. Now to
be honest, this blends very poorly with DM and the small rooms and extremely
narrow hallways really obstructs the players and hinders the general
gameplay and flow to a point where it gets downright annoying. There's
almost no place at all to move around in and with the speed of Doom
deathmatch, the inside is hell and you get fragged a lot because there's no
room for the player to dodge or strafe at all. It isn't challenging in any
way, only really irritating!
The outside on the other hand works
a lot better. The size is very good, because there's enough room for the
players to hunt each other down, however not so much so you'll be running
for days. The funny thing is though, that you'll eventually discover a dark
and scary garage with only one entrance/exit. So you run in -afraid that
someone will be waiting inside to frag you good- and find a rocket
launcher.....and a pair of light-enhancement-goggles. What on earth are they
any good for!?
Another thing you'll notice about
the "house", is the extreme number of misaligned textures. It
really looks rather ugly when the textures above and under a window isn't
un-pegged. This really brings down the score an extra notch. The level of
detail in this map isn't very good. Both the layout and architecture is
relatively simple and the level has a "flat 2D" feeling to
it.
Other than that, weapon selections,
item placement and quantity is of a fair and tolerable standard.