Some levels are excellent and some
truly awful. This one comes in right between, perhaps leaning more to the
top.
The level has a lot of nice
features as it uses the MBF
qualities very well. The idea with freeing captured marines so that they may
lend you a helping hand with battling those pesky monsters are quite
original and puts a fresh breeze through the community. Jani has done some good
work here building up the level so that it fits this concept, but the
architecture itself can’t really keep up with the rest. The outdoor areas
are a little under detailed and most inner the exact opposite. From the
outside, the level offers a medium architecture with some good places and
some bad. I didn’t really like the outside marble Demon Head platform,
which I couldn’t really fit in with the rest of the level, since most is a
modern style.
The level has a somewhat dim look
with some sporadic good light effects and some very poor. This together with
the dull choice of textures gives the level a unappealing feeling in most
places. Though at some, the job is very well done indeed and small details
such as advanced light effects and a really awesome amount of three
dimensional bridges, which all neutralizes the other odds and flaws more or
less.
Monster choice is of a broad
selection and varied, both in terms of placement and the way in which they
appear. The level is very well balanced in this area, nothing here!
So all in all, the level is worth
the download, and you won’t regret having played it, but won’t shock the
world either!