site created and maintained by @Chris Hansen 

   Reviews  Ones  Brett Johnson  2001 GDR  2002 GDR  2003 GDR


 

 D E A D

By Benjamin Burton talby@mediaone.net dead

 

Dead is an old map. The author's first steps into the world of Doom level designing is included in this map. So is there in purpose in reviewing it at all? Is it not a piece of "something that comes of a rectum"? No!

OK, there's nothing impressive in the architecture at all. Dead is not filled with detail, excellent shading and lighting and other great features and tricks seen in most maps today. However nice "features" such as floors and ceilings lowering and rising simultaneously and the plenty ness of hidden rooms and secrets really makes it a bearable experience. You never quite know when a wall will lower exposing you to an open attack from all sides from hordes of imps and demons. And rest assured the ammo balance is better than most other giving you an action filled and tense gameplay. The only problem is that all these small and nice things are totally hidden behind all the ugliness this level displays. It's really an excellent example of yesterday's way of designing with all its misaligned and not un-pegged walls together with its overall either very dark or very light levels in the rooms. Not only that, but you can't really tell what sort of world you're roaming through because of the constant shifting of styles ranging right from gothic to more earthly scenery. All very weird and most of all old-school; it's like the author was so trilled with his new found hobby that he simply had to use every texture and flat available in the doom2 iwad. But we've all been down that road.

The strength of this map is it's gameplay. Although not as good as A#1 (reviewed also here on The RecesS) Dead has many funny and most importantly tricky and challenging aspects to it. An example being if you find the BFG (very well hidden with a hard and challenging way to it) a tiny door opens revealing a lonely imp when you pick it up and the inexperienced player will fire the weapon because of nerves and use the valuable shot. And no, it didn't happen to me, sheesh! Just like the author wants it, Dead is filled with secrets. I mean, I thought I'd found almost every one of them, but at the end screen it said 60%..... hmmm, better try it one more time. And that's also the map's strength; it actually makes you want to play it one more time, just to try and find all the secrets. However, it irritated me a little bit when I gradually learned that many secret rooms are hidden inside other secrets rooms, umph!

I liked playing it, but the age shows. I can't give it a higher score, because there's a lot of other and better alternatives out there.

 

Score:  45%