After having played this level, I
found myself wondering quite hard what to make of it. Yes there is a few misaligned
textures and the design aren't that fascinating. But still, it
has a lot of quality and potential to it. It doesn’t look like any of the
recently released levels in the community; both in a positive and negative
way. It is a level you love to hate …...or something.
The gameplay is rather linear. You
start in big outdoor area where imps, zombiemen and a caco starts shooting
at you; and you’re only armed with a gun and a few bullets so it’s a
good thing that the area is big enough for the player to dodge those
fireballs. Then you move on and are guided through the areas. There’s only
one –classic crate filled- room that “works” independent from the
other, and it doesn’t really make any sense: You walk in, lights turn dark
and you find a switch and turn them back on and walk out of there shooting a
couple of zombiemen on the way out. From the outside the buildings are very
“oldschoolish” and reminds you of the good old days when bad levels
where over abundant: The level of detail to the outdoor areas are more or
less non existent: Big walls with no detail to it. Texture choice reminds
you of the org. doom2 levels or perhaps a little bit of eps. 1 from Doom. It
takes some good designing abilities to make it work and Entryway fails
generally. However, most indoor areas are very well detailed with some very
innovative details. But it’s a fact that the level has a wavering feel to
it and that this fact has a great influence on the main gameplay and general
feeling of it. It just doesn’t work these days if you only make a half
product, especially with the choice of base style Entryway has;
leveldesigning has moved on and Entryway has been left behind.