In a time of big, tremendously
detailed levels filled with spectacular scripts and new textures comes a
small level, with something as rare as an episode 2 theme. It wasn't so much
the surprise over the fact that someone came up with this idea that amazed
me, it was more the fact that this is actually a really good level with a
lucky outcome to what could most correctly be considered as an
interpretation of any of the original episode 2 levels.
Tobias Münch is only now getting
his named stated for real in the community. With only a handful of
relatively simple and small levels publicly released of a more or less
mediocre nature, his name has been recognized as pure talent, but with the
design-faults and unfortunate tendencies which sticks to a novice. I think 'Deimos
Control Center' manifests that we're in for real treat with his upcoming
'Visions of Eternity'! 'DeimosCC' proves with its extremely nice, pure Doom
atmosphere and architecture that this author knows his stuff when it comes
to the first game in the series we all know and love. The thing which I
really liked about 'DeimosCC' was the fact that things are kept simple and
neat. The choice of textures and their placement fit in perfectly with the architecture
which builds this small base. Yes, there is the occasional mis-alignment,
but they are few and hardly noticeable when you're fighting for your life.
The problem is that things are kept so close to the orig. episode 2 levels,
that it can be hard to tell if a particular texture or wall hides the
inadequacy of the author or it is done like this on purpose. I choose to
believe in the latter and use the first to excuse my way out of the few
mistakes in the level. The only real problem which this level has is the
fact that it in places seems to have borrowed more from the orig. episode 2
rather than having been inspired from it. Some things bear a strong
resemblance. However, this is greatly outweighed by the much greater
percentage of original elements and ideas.
The gameplay is as you'd expect,
from a small level based on minor hallways, corridors and small indoor
areas. Namely relatively simple and without the big challenges. The
opposition lurks behind every corner and door just waiting for you to blast
them to pieces with either your shotgun, chaingun or rocket launcher (secret
item). It's not hard and the fair amount of ammo keeps the action hot!
There's a couple of puzzles which are simple to figure out. It's pretty much
a linear level without any big detours to confuse you. The secrets are a
fresh breath of air in terms of their plentitude and diversity. There's no
big surprises and if the level had been any bigger, it would have probably
have gotten a little boring. Luckily there's a good connectivity between all
the various elements in this level which makes it a worthwhile download.