This deathmatch level........hmm, I
must admit, that I didn't really like it much. I guess it's got something to
do with the gameplay, it doesn't really have a good flow -all though it's
fast and there aren't really any in places in which you can
get caught by mistake or cornered in. There is, however, one of those places -very
malignantly made by the author- and that's by the rocket launcher. It's
placed at the end of a hallway where one side is only "bars",
which makes you visible to the other players: "Hey, he's trying to get
the Rocket Launcher, get him!" It's ok, but not excellent, and that's a
generally statement of this level. Much is ok, but has been seen a lot
The architecture is downright
boring, with little change in design or detail -if any. Some wall textures
are misaligned and some walls "swallows" your shots. Every
texture and flat has the same grey or brown colour. Not very pretty, combined
with the boring design and architecture; no detail, no exciting stuff.
There's no shading, it's all very bright and that decreases the intensity of
the game significantly. You cannot get "scared" by suddenly facing
an opponent in a dark hallway around a corner like in other good DM levels.
At the most you get a little angry if an opponent gets you. It's a fast
level, there's nothing to slow you down.
Simple, uninteresting and under
average. A DM level that only has a few things, and that's the obligatory start points
and the weapons.