Artica B is the improved version of
Cyb’s Artica. The changes are a more exciting ending and he’s merged two
maps into one, somewhat large, level. It is generally a good experience,
except the fact that some areas tend to be a little under detailed as
opposed to most other areas. It does not mean that the level has a bad flow
or anything, just that, Cyb’s abilities could have been used better.
Bigger areas as the icy one on the picture above tend to be simple, but the
two entrances to this room are highly detailed. Most indoor areas are a
little cramped and movement is limited and very linear e.g. very small
hallways. However, it does apply to them all and every single one of them,
cramped or no cramped, are very good made. Those small detailed areas tend
to be deserted; fights with monsters are more or less out the question.
However, they are also the most spectacular in terms of design. The supreme
lightning evens all the flaws up. Some details are a little Quake II
inspired, but the rest of the 98% are strictly Cyb!
Two simple things impressed me big
time and that was the icy surfaces, which really brings the game up to date
because you actually slips on them and off course the sky which really has a
great feeling off height (as a real sky). It’s a real photo, I guess that
Things really heat up, when you
move around in those outside or big areas, that’s where the action kicks
in, and its great. All sorts of monsters tries to prevent you from reaching
the exit; imps, demons, hellknights, mancubi and more and off course the
two big Boss’s!! All placed in rooms and areas perfectly made for that
specific monster. An average level with just a touch of exceptionality.