This level is made for Ultimate
Doom eps. 4 and I guess it shows: The style is gothic but doesn’t really
manage to scare your pants off like some of the brilliant org. eps. 4
I mean, the gameplay is there, but
it is not very innovative or to say the least somewhat close to what is
generally obligatory in today’s wads. The monsters are there, or are they,
and nothing more. Small amounts of Imps and demons haunts most places in
this level and with only a shotgun and something near to no medikits or
stimpacks, the “action” is more or less absent.
The level consists of various small
and cramped areas tied together with teleports. Most of the design isn’t
that bad, but badly aligned walls and irritating big snake-like pillars with
surrounding metal foundations that are placed awkwardly in the middle of a
hallway pull down the score. The ideas are good, but the way in which they
are used irritates one. The other thing is, that marble walls and floors
look ok, but in this wad, it is over abundant. The general look of it all is
of a middle class: It seems that the author had one good idea and then chose
to use it again and again etc. And the size of the level makes the
experience short and fast forgotten.
As said, some things are quite
good, but most are tiring: The same look of it all, the size and the poor
gameplay. Something interesting could have definitely gotten out this.