|
Latest release:
High/Low 4 (10th of January 2010)
Projects I have
contributed to:
Bella 2
2002 A Doom Odyssey
Hellcore
Standalone
releases:

'S H O O T !'
I can sum up this
map pretty fast: A return to old school Doom action!
The goal was simply to make a small to medium sized map with great
action, fast paced gameplay, puzzles, traps, a hard pumped
midi track and a short no-bullshit title! Ingredients that I feel
are so important to good Doom 2 gaming experience.
If you haven't guessed it already, this map is more about a fun
experience for the gamer than catering to the eye. Sure it looks
good, but I tried to focus more on entertaining the player through
an trip back to the day when Dooming was.... Doom!
Download

'M
E E K'
Like any good
employee I have installed DB at work and so when I get bored
I do a little editing. This little level is a product of
boredom at work over the last few months. It's nothing
spectacular... at all. It's just a short episode 1 style
level, which started out as doodles and ended up as playable.
Download

'R I S
I N G B L O O D'
This is a
remake of one of my really early levels. I always considered
it as my first really good level and I felt that it needed a
revival. This level uses a texture pack by Chris Buecheler
which I used on my Flay The Obscene Episode 4. It's full
name is "CWB Texture Pack 5 for Doom2". The level itself
forces the player to use some teleports in one main area to
reach other areas to find switches and keys. You will
backtrack to some extent, but I have tried to not make it
too tedious. The level was intended to be a good mix of
action and puzzles wrapped up in good looks! I think this is
my first released level that requires a specific sourceport,
namely zDoom
or
gzDoom.
Download

'H I G
H / L O W 1'
I first
started this map perhaps 2 years ago. I then decided to
finally finish it and so I did within a month. It has a
distinct episode 1 feel to it, however I did not use the
same strict rules with this map as I did when making the CH
Retro Episode. The environments are a bit different and
should, despite the fact that I was a bit rusty at making
maps, still be rather pleasing to the eye while still posing
a good challenge. Perhaps even a bit harder as I think I
slipped a couple of cacodemons in there!
Thanks for
DarkFyre and Fusion from "HellCore" for testing the level!
Download

'H I G
H / L O W 2'
After having
warmed up with "High/Low 1" I felt like returning to a style
too few wad authors touch: Namely the episode 2 style! I
only wish I had made more E2 maps because it really appeals
to me and I always feel like there is a lot more room for
certain tricks and traps in these maps. There is of course
also the artistic challenge of trying to make sense of a map
that seems so messy in all those different textures. I find
that challenging and very rewarding when you succeed. Which
I think you will agree with me that I have with this level.
It might not be "Rip it, Tear It, Smash it!" but it is damn
close! Enjoy!
Download

'H I G
H / L O W 3'
The series continues with this episode 3 themed level.
There is not really that much to say other than I like this
level a lot. It didnt quite turn out as Hell like as I had hoped
for, but instead I got this really nice weird environment that
is very unique. But dont misunderstand me: This level is dark,
evil and red hot!
Download

'H I G
H / L O W 4'
High/Low 4 has quite a history. Before becoming a
part of this series, it started life way back in 2000, I
think, as a Flay The Obscene level. Then I joined
Doom Millenium and it became a part of that. But
since that never got released, this level just
faided into the lost corners of my harddrive. It
survived until this date when it has now been
completely revamped and has undergone a lot of
changes with new areas, a new route through it and
all the textures/flats changed. I have changed so
many things that I might as well have built it
from scratch :) So, yes, technically it is a bit
old, but together with all the changes I have made,
then you actually get the best of both worlds and I
promise you a cool experience!
Download

'G A M
M A L A B S'
This was
originally intended as map04 in a Doom II interpretation of
Doom project named Doom:Enigma. It died and so this level
survived. Here, a long time after it was made, I decided to
release it after a couple of minor corrections.
The funny
thing about this level is the fact that it is made in the
episode 1 style, but runs with Doom II. If I have to say so
myself, I have succeeded in creating an episode 1 level
under Doom II with good results from having only Doom II
graphics.
Gameplay wise
it is very interesting as there are only weaker enemies and
weaponry. However, the regular foes stands stronger with the
addition of Chaingunners, so be careful or this medium sized
level will get your trigger finger bloody!
Download

'I
N A W O R L D'
Download this
level for that classic Doom II experience filled with
spectacular designs and unrealistically action packed gameplay!
It features a wide
selection of texture and flats combinations which brings back
memories to the original game, yet still manages to be far more
unique. The level of detail is much higher and although a bit
linear it will still challenge the player' sense of direction as
he must find all three keys and travel back and forth in the
level. The level of difficulty is hard to say, however generally
it must be considered hard as one particularly weapon is
missing. There is a variety of powerups to be found and plenty
of secret areas to help the player come out victorious.
Do not hesitate to
download this level! While not my best work it stille features
my regular level of quality.
Download

'H
E L P Y O U R S E L F I S H'
This is without a doubt the
biggest level I have ever made. It is huge and very complex. The texture
scheme is very depressive and consists only of brown, grey, green and
orange textures and flats with a bit of metal thrown in as well.
Gameplay wise you will get
slaughtered. It is Slayer like difficult, and Ultra Violence is
extremely hard to defeat. Besides the fact that you face a lot of very
different monsters, you will also need to be very tactical and position
yourself correct during battle. If not, you will die, or fall into an
inescapable lava pit. In this level there is no mercy.
It is filled to the rim with
hard pumped action and the stunning atmosphere and architecture will
keep you entertained all the way through it! It is not your regular
level, it is not your average DooM experience, it is Helpyourselfish!
selected one of the 10 best releases 2003
Download

'RIP
IT, TEAR IT, SMASH IT!'
After the completion of 'CH Retro Episode' (look further down the
page) I found myself wondering if I should create a sequel based
on the 'The Shores Of Hell' theme. I made a small level and it
worked rather good for me. It fitted me OK to do this style.
Still I wasn't quite sure whether or not I could design an
entire episode. Half way through the second level, I decided
that I couldn't go through with it.
So here's the two
levels I did create. Thrown together because the first map is
very small, considder it a warm-up level. Now don't get me wrong;
these are not some second grade write-offs! These are two high
quality maps which are sure to relieve you of your episode 2
hunger! There's not all that many good episode 2 maps around, so
be sure not to miss these two!
selected one of the 10 best
releases 2002
Download

'C H R E T R O'
There was
only rule which applied when I made this level: Make it play, feel and
look like any of Romero's episode 1 levels in the original Doom!
You won't
find any neat tricks of any kind in this level. There aren't any big
monsters either. The detail level hits rock bottom! However, "CH Retro"
guarantees you a gaming experience which is very rare these days; the
true one!
Big words, I
know, but "CH Retro" won't let you down! You'll love it for it's pure
Doom feeling!
Download
Updated Version!

'CH RETRO EPISODE'
The exact same thing applies to the episode
as the above mentioned level of the same name. This is just an entire episode replacement
of the same Romero style goodness!
This project has won much critical praise and is along with Helpyourselfish my best custom pwad ever.
If you are at all a fan of Knee Deep in the Dead then I don't think you will be disappointed over spending
a couple of hours playing through this!
Download
selected one of the 10 best releases 2002

'FLAY
THE OBSCENE'
Flay the Obscene is my thirteenth
wad. I chose to send it to various reviewers for them to review. I felt that
this level had the possibility to get some high scores, and well….I
guess it did!
The level is built mainly upon a
brick and stone basis with some variants. It has some neat features with
the monsters and it has a small intro-level. This is the first level of
the Flay the Obscene series.
Received a score of 9/10 at Team Insanity's website in a review.
Download

'FLAY THE OBSCENE -
PART TWO'
I realized shortly after the
completion of Flay the Obscene that this level had to have a sequel so I
ultimately decided to make this a series. This is the second level -or
third if you count in the intro level in Flay the Obscene- and continues
were Flay the Obscene stopped. The style has not changed although "you"
are now realizing that these creatures have technology too which the
first mission showed no proof of.
This level uses mostly the same
brick and rock textures as the first one, however "you" start finding
tech devises and areas. It does not hold as much water as Flay the
Obscene, but a lot larger quantity of monsters.
(Exclusive new version available in the "Flay The
Obscene - Compilation" further down the page)
Download

'FLAY THE OBSCENE -THE THIRD'
This is the
third instalment of the series and by the far the best! It's filled with
detail and the attention to architectural wonderfulness exceeds my
normal maximum. I love this level for it's diversity in colour and
scenery without ever moving away from the overall theme. The
challenge factor is high, but it highly depends on how you choose to
kill the enemies and when.
The most
dominant textures and flats are variants of brick and rock. There's also
some metal and liquid textures/flats to complement that. Unlike the
other two there's no strictly green gothic area consisting of
marble and gstone.
Download

'FLAY THE OBSCENE -
DEATHMATCH'
To finish
off the "Flay The Obscene" series this final instalment will take the
players into a play field of death and mayhem in a fast and furious DM
experience. This level has been made without the use of any trigger
effects and is fairly large in size making it perfect for 4+ players.
It looks like the other Flay
The Obscene levels, but plays totally different. No one is spared and
nothing will prevent you from winning. Flay The Obscene - DeathmatcH
wraps up my best series of independently released levels ever with all
the fear and beauty that comes with it and which the series so boldly
exhibits.
Download

'FLAY THE OBSCENE -
COMPILATION'
I
n c l u d e s
+
Flay The Obscene ver. 0.1
+
Flay The Obscene - Part Two ver. 0.1
(only available in this comp)
+
Flay The Obscene - The Third
&
+
Flay The Obscene - DeathmatcH
Download |